so i wanted to make a script that kills the chatter whenever he or she said a specific thing if they were a specific person say for example, Player 1 said pwnt then player 2 said pwnt, then player 3 but then only player 1 would get killed because he was a specific person who chatted something very specific but it wont work, at least not properly.
function onChatted(msg, speaker)
local source = string.lower(speaker.Name)
local msg = string.lower(msg)
local playr = game.Players.LocalPlayer
local ad = playr:GetFullName()
if msg == "get rekt" then
if ad == "Player1, Player2, Player 3" then
speaker.Character.Head:remove() --
end end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg) onChatted(msg, newPlayer)
end) end
game.Players.ChildAdded:connect(onPlayerEntered)
function onChatted(msg, speaker) end

1 comment
didnt fix D: is it a local script or server script