Okay, So I scripted this custom command script for my friends building game to open then door of 1 of the boxes, and I tested it in studio and the actual game on my test place, but when I insert in his it won't work, so is it my script or is my script colliding with one of his, I really don't think it's my script though. If it isn't maybe someone can tell me what type of script it could be colliding with. Heres my code:
This is the admin part:
local admins = {"Player1", "ConsideredThought", "Architectix"}
game.Players.PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(msg)
local prefix = ":"
for i,a in pairs(admins) do
if plr.Name == a then
-------------------------------------------
if msg == prefix.."open1" then
module = require(script.DoorController)
module.open1()
elseif msg == prefix.."close1" then
module.close1()
end
end
end
end)
end)
This is the command function:
function module.open1()
local box = game.Workspace:WaitForChild("Box#1")
for i,v in pairs(box:GetChildren()) do
if v.Name == "Door" then
if v.Transparency == 1 then
return
end
for i = 4,0,-1 do
v.Transparency = v.Transparency +0.1
wait(0.1)
end
v.CanCollide = false
end
end
end
function module.close1()
local box = game.Workspace:WaitForChild("Box#1")
for i,v in pairs(box:GetChildren()) do
if v.Name == "Door" then
if v.Transparency == 0.6 then
return
end
for i = 4,0,-1 do
v.Transparency = v.Transparency -0.1
wait(0.1)
end
v.CanCollide = true
end
end
end

1 comment
I already have that in the module script, I was just showing the function in between those lines