Alright so the data store is supposed to save all your data and Im making a test with it to were if the Boolean is true then I need it to fire the if statement, but instead whenever you join, all your data is completely changed. You can see what I mean here, Only used the lemonade one, its supposed to save your data how it is and reload it but instead it changes the values. Just use if for a few seconds then rejoin and you'll know what I am talking about. Link to game Heres the if statement. As you can tell, its supposed to put all your values back in the same place

if(saves.saveLemonade.Value == true) then
		plr.PlayerGui.Game.Frame.Lemonade.Buy.Visible = false
		plr.PlayerGui.Game.Frame.Lemonade.MakeCash.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.Upgrade.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.MakeCash.MPC.Value = saveLemonadeCPC.Value
		plr.PlayerGui.Game.Frame.Lemonade.MakeCash.WaitTime.Value = saveLemonadeWaitTime.Value
		plr.PlayerGui.Game.Frame.Lemonade.Upgrade.Level.Value = saveLemonadeLevel.Value
		plr.PlayerGui.Game.Frame.Lemonade.Upgrade.UpgradeCost.Value = saveLemonadeUpgradeCost.Value
		plr.PlayerGui.Game.Frame.Lemonade.CPC.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.Level.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.WT.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.CPC.Text = "Cash Per Click: "..saveLemonadeCPC.Value
		plr.PlayerGui.Game.Frame.Lemonade.Level.Text = "Level: "..saveLemonadeLevel.Value
		plr.PlayerGui.Game.Frame.Lemonade.WT.Text = "Wait Time: "..saveLemonadeWaitTime.Value.." Second"

Heres the full data store code.

local DSService = game:GetService('DataStoreService'):GetDataStore('AdVentureCapOfficialDataStore')
game.Players.PlayerAdded:connect(function(plr)
	local uniquekey = 'id-'..plr.userId
	local leaderstats = Instance.new('IntValue', plr)
	leaderstats.Name = 'leaderstats'
	local saves = Instance.new('IntValue', plr)
	saves.Name = "saves"
	local savevalue =  Instance.new('NumberValue')
	savevalue.Parent = leaderstats
	savevalue.Name = 'Cash'
	savevalue.Value = 1
	local saveLemonade = Instance.new('BoolValue')
	saveLemonade.Name = "saveLemonade"
	saveLemonade.Parent = saves
	local saveLemonadeLevel = Instance.new('IntValue')
	saveLemonadeLevel.Name = "saveLemonadeLevel"
	saveLemonadeLevel.Parent = saves
	local saveLemonadeCPC = Instance.new('NumberValue')
	saveLemonadeCPC.Name = "saveLemonadeCPC"
	saveLemonadeCPC.Parent = saves
	local saveLemonadeWaitTime = Instance.new('NumberValue')
	saveLemonadeWaitTime.Name = "saveLemonadeWaitTime"
	saveLemonadeWaitTime.Parent = saves
	local saveLemonadeUpgradeCost = Instance.new('NumberValue')
	saveLemonadeUpgradeCost.Name = "saveLemonadeUpgradeCost"
	saveLemonadeUpgradeCost.Parent = saves
	local saveNewsPaper = Instance.new('BoolValue')
	saveNewsPaper.Name = "saveNewsPaper"
	saveNewsPaper.Parent = saves
	local saveNewsPaperLevel = Instance.new('IntValue')
	saveNewsPaperLevel.Name = "saveNewsPaperLevel"
	saveNewsPaperLevel.Parent = saves
	local saveNewsPaperCPC = Instance.new('NumberValue')
	saveNewsPaperCPC.Name = "saveNewsPaperCPC"
	saveNewsPaperCPC.Parent = saves
	local saveNewsPaperWaitTime = Instance.new('NumberValue')
	saveNewsPaperWaitTime.Name = "saveNewsPaperWaitTime"
	saveNewsPaperWaitTime.Parent = saves
	local saveNewsPaperUpgradeCost = Instance.new('NumberValue')
	saveNewsPaperUpgradeCost.Name = "saveNewsPaperUpgradeCost"
	saveNewsPaperUpgradeCost.Parent = saves
	local saveCarWash = Instance.new('BoolValue')
	saveCarWash.Name = "saveCarWash"
	saveCarWash.Parent = saves
	local saveCarWashLevel = Instance.new('IntValue')
	saveCarWashLevel.Name = "saveCarWashLevel"
	saveCarWashLevel.Parent = saves
	local saveCarWashCPC = Instance.new('NumberValue')
	saveCarWashCPC.Name = "saveCarWashCPC"
	saveCarWashCPC.Parent = saves
	local saveCarWashWaitTime = Instance.new('NumberValue')
	saveCarWashWaitTime.Name = "saveCarWashWaitTime"
	saveCarWashWaitTime.Parent = saves
	local saveCarWashUpgradeCost = Instance.new('NumberValue')
	saveCarWashUpgradeCost.Name = "saveCarWashUpgradeCost"
	saveCarWashUpgradeCost.Parent = saves
	local GetSaved = DSService:GetAsync(uniquekey)
	if GetSaved then
		savevalue.Value = GetSaved[1]
		saveLemonade.Value = GetSaved[1]
		saveLemonadeLevel.Value = GetSaved[1]
		saveLemonadeCPC.Value = GetSaved[1]
		saveLemonadeWaitTime.Value = GetSaved[1]
		saveLemonadeUpgradeCost.Value = GetSaved [1]
		plr.PlayerGui.Game.Frame.CASH.Text = plr.leaderstats.Cash.Value.."$"
		if(saves.saveLemonade.Value == true) then
		plr.PlayerGui.Game.Frame.Lemonade.Buy.Visible = false
		plr.PlayerGui.Game.Frame.Lemonade.MakeCash.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.Upgrade.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.MakeCash.MPC.Value = saveLemonadeCPC.Value
		plr.PlayerGui.Game.Frame.Lemonade.MakeCash.WaitTime.Value = saveLemonadeWaitTime.Value
		plr.PlayerGui.Game.Frame.Lemonade.Upgrade.Level.Value = saveLemonadeLevel.Value
		plr.PlayerGui.Game.Frame.Lemonade.Upgrade.UpgradeCost.Value = saveLemonadeUpgradeCost.Value
		plr.PlayerGui.Game.Frame.Lemonade.CPC.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.Level.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.WT.Visible = true
		plr.PlayerGui.Game.Frame.Lemonade.CPC.Text = "Cash Per Click: "..saveLemonadeCPC.Value
		plr.PlayerGui.Game.Frame.Lemonade.Level.Text = "Level: "..saveLemonadeLevel.Value
		plr.PlayerGui.Game.Frame.Lemonade.WT.Text = "Wait Time: "..saveLemonadeWaitTime.Value.." Second"
	else
		local NumbersForSaving = {savevalue.Value, saves.saveLemonade.Value, saves.saveLemonadeLevel.Value, saves.saveLemonadeCPC.Value, saves.saveLemonadeWaitTime.Value, saves.saveLemonadeUpgradeCost.Value}
		DSService:SetAsync(uniquekey, NumbersForSaving)
	end
	end
end)

game.Players.PlayerRemoving:connect(function(plr)
	local uniquekey = 'id-'..plr.userId
	local Savetable = {plr.leaderstats.Cash.Value,plr.saves.saveLemonade.Value, plr.saves.saveLemonadeLevel.Value, plr.saves.saveLemonadeCPC.Value, plr.saves.saveLemonadeWaitTime.Value, plr.saves.saveLemonadeUpgradeCost.Value}
	DSService:SetAsync(uniquekey, Savetable)
end)

Please don't downvote this as I tried to supply enough information as I could

1 comment

0

Solved it!