I am building a game in which I have a shop UI and I want to implement something like what taymaster has done in his game Twisted Murder where he has all the items in his shop literally be shown right there for u too see instead of a picture or something. I know many others have done something similar fro instance the game Phantom Forces... it has the gun models right in front of you but I think he did it differently than taymaster did (maybe not) but whatever the case I'm trying to figure out how to do it and I haven't seem to got it. Does anyone know what is needed and perhaps what code is needed to do something like that?
A Model for only One to See?
1 answer
Well, all you have to do is make a localscript inside of the player, and inside of thus player clone the model into game.Workspace.CurrentCamera
6 comments
really? wait but can u position where u want the model to be? i feel like this is a dumb question to ask but considering u use a localscript...
wait. ik what u mean and ive don that. u mean change the camera so its focused on the model. Thanks but I'm not talking about that. i want it like what it is like in Twisted Murder
no.
That's not at all what I mean, if you clone the model into the currentcamera, it makes it so only your player can see it, and no one else.
FilteringEnabled is a thing for a reason.
@k1nq Alright thank you! @BlueTaslem k
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2 comments
Whats confusing is how can a model be shown only to a client whilst not be seen by other clients? I dont see anyone else's shop items in Twisted Murder when they open their shops.
Simple Answer: LocalParts