local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("StatusValue")
while true do
-- Intermission
for i = 30, 0, -1 do
status.Value = "Intermission: " .. i
wait(1)
end
local map = game.ServerStorage.GlassMap
map:Clone().Parent = workspace
wait(15)
map:Destroy()
status.Value = "Game End"
end
--// For future reference, your code has to go in between two sets of tildes(~). You had an extra one messing it up.
I want it to teleport them to the map when the map loads and when the map destroys i want it to teleport them back to the lobby is that possible to fix?

2 comments
Please use code blocks. It is the Lua symbol at the top while editing.
You could edit the CFrame or position (position is probably better) of all the players in order to teleport them.