I am trying to make an UnionOperation instance point at the torso's direction, while keeping it's original rotation.

I've tried

local X = 110.063
local Y = -6.758
local Z = 26.422

local ROT = nil -- Rotation
local tot = nil -- Final Result

ROT=Vector3.new(X, Y, Z)
	
tot = CFrame.new(CFr1, ROT) -- CFr1 is position, wich works
--tot (total) doesn't make it keep it's correct rotation.

How do I fix this?

2 comments

0

What? you want a union to point at the torsos direction, but not have it change rotation?

0

i meant like it keeps its original rotation into the new rotation...