So this is a local script within StarterGui. This script works fine until the NPC dies and respawns back again when I press e within the distance BobsChat doesn't appear. Output and Developer console say nothing.
Is there a way for this to work when the NPC spawns back? Please help!, Many thanks for reading
local NPCChat = {
[game.Workspace:WaitForChild("Bob").Torso] = {
distance = 3,
GUI = game.ReplicatedStorage.BobsChat
}
}
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "e" then
for NPC, properties in pairs(NPCChat) do
if player.Character and (player.Character.Torso.Position - NPC.Position).magnitude < properties.distance and not player.PlayerGui:FindFirstChild(properties.GUI.Name) then
properties.GUI:Clone().Parent = player:FindFirstChild("PlayerGui")
end
end
end
end)
