i am just wondering what would happen if i create a weld, and i made something like
weld.Part0 = game.workspace.Brick1 weld.Part1 = game.workspace.Brick2 weld.Parent = game.workspace.BasePlate
And both brick1 and brick2 is unanchored. Would the weld still work properly? If so, then why? Since I usually do
weld.Part0 = game.workspace.Brick1 weld.Part1 = game.workspace.Brick2 weld.Parent = game.workspace.Brick1
If anyone know the secret behind it, please let me know, thanks~!