local plr = game.Players.LocalPlayer
local chatstorage = game.Workspace.ChatStorage
	script.Parent.MouseButton1Click:connect(function(stuff)
		local theirmessage = script.Parent.Parent.MSGbox.Text
		game.Workspace.ChatStorage.CBCURRENT.Value = plr.Name..": "..theirmessage
		script.Parent.Parent.MSGbox.Text = "Press '/' or click here to start typing"
		local status = plr:FindFirstChild("Status")
		if status then
			if status.Value == "Presentor" then
				game.Workspace.ChatStorage.Presentor.Value = plr.Name..": "..theirmessage
			end
		end
end)

I need some help with this chat GUI. It works fine until 2 or more people are in the game. If there are multiple people in the game, each chat message doubles. Some help please?

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You're going to need to give us more details