Let's say we have point A(start), and point B(finish) If I change B position, it'll update along A, giving this lock-effect. Same goes for the arm, attached to an particular part and whenever the part position is changed it'll change along with the arm I've heard you must use inverse kinematics to achieve such a thing, but I'm afraid I have no idea how to work with it, what should I use to achieve this?
Example : https://www.roblox.com/games/415579843/Pew-Pew-Demo-REWRITE
Notice how the left arm is locked to the grip of the weapon

1 comment
Aight I get it, pretty thanks tho!