I am trying to make an UnionOperation instance point at the torso's direction, while keeping it's original rotation.
It's Rotations are: X: 110.063 Y: -6.758 Z: -26.422
I've tried
local ROT = nil -- Rotation
local tot = nil -- Final Result
ROT=Vector3.new(X, Y, Z)
tot = CFrame.new(CFr1, ROT) -- CFr1 is position, wich works
--tot (total) doesn't make it keep it's correct rotation.
How do I fix this?

1 comment
The second parameter of CFrame.new is where the part is facing. I don't believe you can put in a random rotation value. I'll see what I can figure out.