local replicatedstorage = game:GetService("ReplicatedStorage")
local status = replicatedstorage:WaitForChild("Textchange")
Playing = game.Workspace.Playing
Waiting = game.Workspace.Waiting
while true do
Waiting:Play()
Playing:Pause()
while game.Players.NumPlayers > 2 do
status.Value = "Two players are required"
repeat wait(2) until game.Players.NumPlayers >= 2
end
wait(1)
status.Value = "Teleporting to the color base..."
wait(5)
game.Workspace.Randomcolors.Disabled = false
script.Parent.Script.Disabled = true
Playing:Play()
Waiting:Pause()
status.Value = "You have 1 minute to survive!"
wait(60)
script.Parent.Script.Disabled = false
game.Workspace.Randomcolors.Disabled = true
status.Value = "Game Over!"
wait(2)
end
Output: 12:25:37.917 - Auto-Saving... Loaded gloo library. Type _G.gloo.Help() for help. 12:25:42.527 - Playing is not a valid member of Workspace 12:25:42.528 - Script 'ServerScriptService.Script', Line 3 12:25:42.529 - Stack End

1 comment
Try to use Playing = game.Workspace:WaitForChild("Playing")