What I mean is how would I rotate a model as a whole while maintaining the relativity to everything else in the model, like in studio? I think you have to set the primary part and you can use moveto to move things like that, but how would you do rotation? I tried this:
for i = 1,100 do
for i,v in pairs (game.Workspace.Rotationmodel:GetChildren()) do
v.Part.Rotation.Y = v.Part.Rotation.Y + 1
end
end

3 comments
Thanks
CFrame is not a valid member of Model Is the error I am getting
Nevermind, I fixed it, you forgot to put PrimaryPart after the RotationModel in the parentheses.