print("LandMine Script Loaded")
LandMine = script.Parent
function onTouched(hit)
explosion = Instance.new("Explosion")
explosion.BlastRadius = 20
explosion.BlastPressure = 100000
explosion.Position = script.Parent.Position
explosion.Parent = game.Workspace
script.Parent.Transparency = 0
wait(2)
game.Workspace.Meteor.Meteor1:Destroy()
end
connection = LandMine.Touched:connect(onTouched)
This is the code i used to make the Meteor fall, hit the ground, and in 2 seconds go away. My only problem is that it gets destroyed, aka deleted from the game. Im trying to make it so that it goes away, and in 10 seconds respawns where it started from.

2 comments
What is the "Meteor" object in line 13?
It's what my object is called, it's a meteor. Meotor is the model and Meteor1 is the meteor itself.