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✓ ANSWER ACCEPTED

Why wont this work?

This is my first time making a Intro UI. What did I do wrong

--//FederalJustice\\--


-----------------
--//Variables\\--
-----------------
local Logo = script.Parent.Logo
local Credit = script.Parent.Credit

---------------------
--//Main Function\\--
---------------------

game.Players.PlayerAdded:connect(function()
		Credit:TweenPosition(UDim2.new(0.5, -200, 0.5, 100), 'Out', 'Quad', 2)
		wait(2)
		Fade()
end)
-------------------------------------
--//Upcoming Logo Fading Function\\--
-------------------------------------
function Fade()
Logo.ImageTransparency = 1
wait(0.1)
Logo.ImageTransparency = 0.9
wait(0.1)
Logo.ImageTransparency = 0.8
wait(0.1)
Logo.ImageTransparency = 0.7
wait(0.1)
Logo.ImageTransparency = 0.6
wait(0.1)
Logo.ImageTransparency = 0.5
wait(0.1)
Logo.ImageTransparency = 0.4
wait(0.1)
Logo.ImageTransparency = 0.3
wait(0.1)
Logo.ImageTransparency = 0.2
wait(0.1)
Logo.ImageTransparency = 0.1
wait(0.1)
Logo.ImageTransparency = 0
end


if Logo.ImageTransparency == 0 and Credit.Position == UDim2.new(0.5, -200, 0.5, 100)then
	script.Parent.Visible = false
	wait(1)
	script:Destroy()   
end

2 comments

0

First, do you know how to use for loops?

0

Yes

1 answer

✓ Accepted answer

Use for loops to keep the amount of lines in your code shorter. With the for loop;

function Fade()
	for 1=1,0,.1 do --starting at 1, going to 0, counting by .1
		Logo.ImageTransparency=i
		wait(.1)
	end
end

An easy way to check if the Tween is done is with TweenStatus, shown here;

local finished

game.Players.PlayerAdded:connect(function()
	Credit:TweenPosition(UDim2.new(0.5, -200, 0.5, 100), 'Out', 'Quad', 2,false,function()
		finished=true
	end)
	wait(2)
	Fade()
end)
----------------------------------------------
if Logo.ImageTransparency == 0 and finished then
	script.Parent.Visible = false
	wait(1)
	script:Destroy()   
end

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