function poweron()
if Enabled == false then
game.Lighting.Aura:Clone().Parent = player.Torso
player.Humanoid.WalkSpeed = 25
local light = Instance.new("PointLight")
light.Parent = player.Torso
light.Brightness = 15
light.Color = Color3.new(0, 255, 255)
light.Range = 8
Enabled = true
end
end
function poweroff()
if Enabled == true then
player.Torso.light:Destroy()
player.Torso.Aura:Destroy()
player.Humanoid.WalkSpeed = 16
end
end
function shoot()
if Enabled == true then
local d = player.Torso
local newblast = blast:Clone()
newblast.CFrame = tool.Parent.Torso.CFrame + (handle.Position - tool.Parent.Torso.Position).Unit * (handle.Position - tool.Parent.Torso.Position).Magnitude
newblast.Velocity = (d.CFrame.lookVector * 180) + Vector3.new(math.random(-20, 20), 0, math.random(-20, 20))
newblast.Touched:connect(BlastHit)
newblast.Parent = game:GetService("Workspace")
newblast.Blast:Play()
end
end
function BlastHit(Part)
if Part ~= nil and Part.Parent ~= nil and Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent ~= tool.Parent then
Part.Parent.Humanoid:TakeDamage(37)
Part.Parent.Humanoid.Jump = true
wait(0.1)
if tool.Parent:FindFirstChild("Torso") ~= nil then
Part.Velocity = Part.Velocity + (tool.Parent.Torso.Position - Part.Position).Unit * 150
tool.Parent.Torso.Velocity = (Part.Position - tool.Parent.Torso.Position).Unit * 200
else
Part.Velocity = Part.Velocity - Part.CFrame.lookVector * 120
end
end
end
function CheckKey(Key)
if string.lower(Key) == "q" then
poweron()
elseif string.lower(Key) == "e" then
poweroff()
elseif string.lower(Key) == "f" then
shoot(true)
end
end
function ToolEquipped(Mouse)
if Mouse == nil then
return
end
Mouse.KeyDown:connect(CheckKey)
end
tool.Equipped:connect(ToolEquipped)
I started making a new tool earlier and this is part of this script I used. When I enter the game and press the button I assigned, it doesn't work....
