I've created a chat for in game, but the problem is that the focus is never lost on the button after they click on it or press "/" to type, so they can not move around or anything because the keys show up in the chat. Anyone know why?
wait()
local storage = game.ReplicatedStorage
local players = game.Players
local remote = storage.ChatRemote
local httpservice = game:GetService("HttpService")
local ChatBox = script.Parent.ChatFrame.ChatBox
local ChatFrame = ChatBox.Parent
local player = game.Players.LocalPlayer
local Mouse = player:GetMouse()
local ChatText = ChatBox.EnterChat
local Chat = ChatFrame.T1
local Settings = {
chatkey = "/",
Focus = false,
chatboxtext = [[Press "/" or Click here to chat]],
ChatLife = math.huge,
ChatMax = 8
}
game:GetService("StarterGui"):SetCoreGuiEnabled("Chat",false)
ChatText.Text = Settings.chatboxtext
function Chatted(player,message,color)
local NewChat = Chat:Clone()
NewChat.Visible = true
if player.Name == "RockerCaleb1234" or player.Name == "devHoodie" then
NewChat.Text = "{Owner}["..player.Name.."]: "..message
elseif player.Name == "AlteringEgos" then
NewChat.Text = "{Tester}["..player.Name.."}: "..message
else
NewChat.Text = "["..player.Name.."]: "..message
end
NewChat.TextColor3 = color
NewChat.Name = player.Name
for i,c in next,ChatFrame:GetChildren() do
if c.Name ~= ChatBox.Name and c.Name ~= Chat.Name then
c.Position = c.Position - UDim2.new(0,0,0.125,0)
if c.Position.Y.Scale < 0 then
c:Destroy()
end
end
end
NewChat.Parent = ChatFrame
NewChat.Position = UDim2.new(0,0,.875,0)
game:GetService("Debris"):AddItem(NewChat,Settings.ChatLife)
end
Mouse.KeyUp:connect(function(key)
if key == Settings.chatkey then
ChatText.Text = ""
end
ChatText:CaptureFocus()
end)
ChatText.FocusLost:connect(function(entered)
if not entered and Settings.Focus then
ChatText.Text = Settings.chatboxtext
elseif entered then
if ChatText.Text == "" then
ChatText.Text = Settings.chatboxtext
else
remote:FireServer(ChatText.Text)
end
end
end)
remote.OnClientEvent:connect(function(player,message,color)
Chatted(player,message,color)
end)

2 comments
It works, but was just wondering, the chat stays in the box after they press enter and it doesn't revert to the pre-written string. Any ideas?
..Set Settings.Focus to true?