print 'Hello world!'
local HapticService = game:GetService("HapticService")
local Car = workspace:WaitForChild("Car")
local Seat = Car:WaitForChild("VehicleSeat")
local driving = false
wait()
local function onOccupantChanged()
-- Check whether someone is getting in the seat or out of it
if Seat.Occupant then
-- Get the player that sat in the seat and check if it's the local player
local player = game.Players:GetPlayerFromCharacter(Seat.Occupant.Parent)
if player == game.Players.LocalPlayer then
-- Local player is sitting in the seat, start low rumble
driving = true
HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.Large, 1)
end
else
-- No one is in the seat anymore, make sure the rumble stops
driving = false
HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.Large, 0)
end
end
local function update()
-- Check if the local player is driving
if driving then
-- Get the speed of the seat so we can set the small rumble proportionally
local velocity = Seat.Velocity.magnitude
local speedPercentage = velocity / Seat.MaxSpeed
HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.Small, speedPercentage)
else
-- Player isn't driving, make sure the small motor is off
HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.Small, 0)
end
end
-- Bind Seat's Changed event
Seat.Changed:connect(function(property)
if property == "Occupant" then
onOccupantChanged()
end
end)
-- Setup update loop
while wait() do
update()
end
This is all I have I do have a car Named "Car" With a Vehicle Seat Named "Seat" But It still won't vibrate controller in a Local Script In Workspace

2 comments
Does it even print 'Hello world'? As far as I know, LocalScripts don't run in workspace.
no