This is not a request, as I need an method that best fits for my idea

I was planning to make something that requires a player to complete "Task A". If the player has already completed "Task A", then they can pass though like a door. I also want to prevent players that already completed Task A, prevent other people who haven't completed Task A to pass (without killing the person)

Wiki Links are appreciated!

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You might need to explain your question better. You could teleport them away or apply a small force to them if they hit the door without completing the stuff, or you can manipulate the door locally.