local storage = game.ServerStorage
local minigame = storage:WaitForChild("minigames")
local holder = game.Workspace.mapHolder
local currentGame = holder:GetChildren()
local intermissionTime = 30
local roundTime = 60 * 3
local people = game.Players:getChildren()
while true do
if #people >= 2 then
for i, object in pairs(game.Players:GetChildren()) do
local character = object.Character
local mapSpawns = currentGame:FindFirstChild("Spawns"):GetChildren()
local torso = object:FindFirstChild("Torso")
local humanoid = character:FindFirstChild("Humanoid")
local sword = storage.Sword:clone()
local allMaps = minigame:GetChildren()
local map = minigame:GetChildren(math.random(1, #allMaps))
map.Parent = holder
if currentGame.Name == "swordFight" then
sword.Parent = object.Backpack
end
torso.CFrame = CFrame.new(mapSpawns.Position + Vector3.new(0,3,0))
character.Parent = currentGame
if humanoid.Health == 0 then
character.Parent = game.Workspace
end
end
end
wait(intermissionTime)
end
Lots of code, and I'm pretty sure I did a good bit of it correct? Please just try to refrain from mocking me in the comments if it's obviously wrong, this is my first try at something like this. But the problem is it won't spawn in the map, not sure where I went wrong with it? Thanks for all the help lately guys!
