Heres the code:
flex = script.Parent.WINGS_FLEX
straight = script.Parent.WINGS_STRAIGHT
wing = script.Parent.Parent.Smokee
winglet1 = script.Parent.Parent.Wingl.winglet.Smoke
winglet2 = script.Parent.Parent.Wingl.winglet1.Smoke
while wait() do
local c = flex:GetChildren()
local d = straight:GetChildren()
local e = Smokee:GetChildren()
local f = winglet1:GetChildren()
local g = winglet:GetChildren()
for i = 1, #c do
if script.Parent.Parent.SENSOR.Position.Y >= 22 then
c[i].Transparency = 0
d[i].Transparency = 1
f[i].Enabled = 1
script.Parent.Value.Value = true
else
c[i].Transparency = 1
d[i].Transparency = 0
script.Parent.Value.Value = false
end
end
end
I'm trying to get the smoke ENABLED (ON) when 7 >= 22, but is it enabled = 1? Or should I say something else other than f[i].Enabled = 1?

2 comments
WTF do you mean when 7 > 22, that doesn't make any sense AT ALL
I meant Y >= 22, not 7 >=22, Line 14