local BP = Instance.new("BodyPosition")
Char = script.Parent.Parent.Character
function FloatEnable(obj)
BP.Parent = obj:WaitForChild("Torso")
BP.Position = Vector3.new(0,11.36,0)
BP.MaxForce = Vector3.new(0,11000,0)
end
workspace.PART.Touched:connect(function(obj_hit)
if obj_hit.Parent:WaitForChild("Humanoid") then
RS = Char.Torso["Right Shoulder"]
RS.C0 = RS.C0 *CFrame.Angles(0.16,0,0)
LS = Char.Torso["Left Shoulder"]
LS.C0 = LS.C0 *CFrame.Angles(0.16,0,0)
FloatEnable(obj_hit.Parent)
else
print("Not Humanoid")
end
end)
workspace.PART.TouchEnded:connect(function()
RS = Char.Torso["Right Shoulder"]
RS.C0 = RS.C0 *CFrame.Angles(0.16,0,0)
LS = Char.Torso["Left Shoulder"]
LS.C0 = LS.C0 *CFrame.Angles(0.16,0,0)
BP:remove()
end)
--It works when I stop touching the part but the thing is my arms don't go back to normal when it gets to the "touchended" part is there a way when I stop touching the part my arms go back to normal?
COMMUNITY QUESTION
Animation Not working help?
1 answer
https://www.roblox.com/library/144373835/Animation-Editor
Just Use This.
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3 comments
Why on lines 23 and 25, look identical to lines 12 and 14
LOL No wonder why xD
o3o