I'm trying to put a debounce and a part:remove() but it just wont' work because of my looping script. how can i make it so I can put a debounce and a part:remove() without interfering with the looping script?
local tool = script.Parent
local debounce = false
a = 0
b = 0
c = 0
local character = game:GetService('Players').LocalPlayer
local player = character.Character or character.CharacterAdded:wait()
tool.Equipped:connect(function(mouse)
mouse.KeyDown:connect(function(key)
if
key == "e" then
a = 0
b = 0
c = 0
print ("INvisibruuuuuuuu")
debounce = true
local part = Instance.new("Part")
part.Shape = Enum.PartType.Ball
part.Transparency = 0.6
part.BrickColor = BrickColor.new("Royal purple")
part.CanCollide = false
part.Anchored = true
part.CFrame = CFrame.new(player.Torso.Position)
part.Parent = game.Workspace
wait(2)
part:remove()
repeat
part.Size = Vector3.new(a,b,c)
a = a +.5
b = b +.5
c = c +.5
wait(.1)
until
part.Size == Vector3.new(10,10,10)
end
end)
end)
the looping script is making the sphere bigger, but if i put a debounce after the:
until part.Size == Vector3.new(10,10,10)
then it won't stop making the sphere bigger until the deboucne is == false and the part is removed. Please help, this is my ideal code:
local tool = script.Parent
local debounce = false
a = 0
b = 0
c = 0
local character = game:GetService('Players').LocalPlayer
local player = character.Character or character.CharacterAdded:wait()
tool.Equipped:connect(function(mouse)
mouse.KeyDown:connect(function(key)
if
key == "e" then
a = 0
b = 0
c = 0
print ("INvisibruuuuuuuu")
debounce = true
local part = Instance.new("Part")
part.Shape = Enum.PartType.Ball
part.Transparency = 0.6
part.BrickColor = BrickColor.new("Royal purple")
part.CanCollide = false
part.Anchored = true
part.CFrame = CFrame.new(player.Torso.Position)
part.Parent = game.Workspace
wait(2)
part:remove()
repeat
part.Size = Vector3.new(a,b,c)
a = a +.5
b = b +.5
c = c +.5
wait(.1)
until
part.Size == Vector3.new(10,10,10)
end
wait(2)
debounce = false
part:remove()
end)
end)
