Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

How could I make a "Map Changer Script?"

How can I make a map changer script for a paintball game?

1 answer

well if not automatic then it would look something like this

game.Lighting.Map1.Clone() = game.Workspace
wait(1000)
print("Loading Map")
game.Workspace.Map1.Destroy()

game.Lighting.Map2.Clone() = game.Workspace
wait(1000)
Print("Loading Map")
game.Workspace.Map2.Destroy()

and do that as many time as you want, but place the maps in Lighting and name each one different, Map1, Map2 etc... place the above words in a normal script and you're good to go. NOTE: I might have made some slight mistakes...

This discussion is preserved as it was. New answers, comments, and votes are closed.