I'm trying to make an inventory, and i'm planning on adding more items, but I want it easier to do. I'm planning to add more items soon enough. I'm trying to make a table, so it reads the list of items values that is put somewhere, and copy those values to the player and still be able to save those values
ATTEMPT
local DSService = game:GetService('DataStoreService'):GetDataStore('HLLegendsInvServicetesta')
local ITEMService = game.ReplicatedStorage.CONFIG.Items
var = nil
game.Players.PlayerAdded:connect(function(plr)
local inv = Instance.new('Model', plr)
inv.Name = 'minventory'
for _, v in pairs(ITEMService:GetChildren()) do
if v:IsA('IntValue') then
var = v:Clone()
var.Parent = inv
var.Name = v.Name
end
end
local key = 'id'..plr.userId
local savedvalues = DSService:GetAsync(key)
if savedvalues then
for _,v in pairs() do
if v:IsA('IntValue') then
-- then I just gave up on this line.......
-- it was supposed to save the values above, or set them to a save number....
end
end
else
local vts = {
Tin.Value,
Iron.Value,
Tungsten.Value, -- ignore these lists
Meteorite.Value,
Lead.Value,
Copper.Value,
Granite.Value,
Steel.Value,
Gold.Value,
Diamond.Value
}
DSService:SetAsync(key, vts)
end
end)
Read this if it helps
ITEMS LOCATION IF IT HELPS
game.Players.PlayerRemoving:connect(function(plr) -- Just if it helps doe
local key = 'id'..plr.userId
local items = plr.minventory
local vts = {
items.Tin.Value,
items.Iron.Value,
items.Tungsten.Value,
items.Meteorite.Value,
items.Lead.Value, -- ignore lists
items.Copper.Value,
items.Granite.Value,
items.Steel.Value,
items.Gold.Value,
items.Diamond.Value
}
DSService:SetAsync(key, vts)
end)
I just kinda gave up on it since it's soo hard for my head. Sorry for a long question, i'm trying to make it as understandable as possible

2 comments
Please make your scripts shorter and more effective first please...
Don't forget to pre load the assets!