Hi, I'm having a problem w/ changing properties of objects using FE. Nothing is coming up when I try this on the output, however here's my script:
--In Local Script
local plyr = game.Players.LocalPlayer
local char = plyr.Character
local human = char:WaitForChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
local enabled = true
local running = false
mouse.KeyDown:connect(function (key)
key = string.lower(key)
if (key) == "r" and enabled == true then
enabled = false
if running == true then
running = false
game.Workspace.Scripts.ChangeObject:FireServer(human.WalkSpeed,30)
elseif running == false then
running = true
game.Workspace.Scripts.ChangeObject:FireServer(human.WalkSpeed,18)
end
wait(2)
enabled = true
end
end)
-- In Server Script
function ChangeObject(player,property,newproperty)
property = newproperty
end
script.ChangeObject.OnServerEvent:connect(ChangeObject)
Like I said, nothing shows up on the output when I do this, and I have no idea what's going wrong.

1 comment
Try printing 'property' first in the ChangeObject function.