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What joint should I use?

I'm really confused on what joint to use for my system. I'm making a hand with fingers that move. I need joints for the knuckles of the fingers. I plan to move the fingers using Inverse Kinetics(IK). Unfortunately the new joint system of attachments and constraints is broken(thanks roblox), and the old system is confusing to me. What joint from the old system should I use?(motor, weld, ect.)

2 comments

1

I would use http://wiki.roblox.com/index.php?title=API:Class/Motor6D as it is currenly used for character joints

0

I don't think you can create those types of joints...

1 answer

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