local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse)
print("Pistol Equipped")
mouse.Button1Down:connect(function()
print("Mouse Clicked")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 200)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Gray")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.75
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, - distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
--reloading
for i=8, -1 do
if i>0 then
print("Ammo")
else
tool.Name = "Reloading"
wait(2)
tool.Name = "Pistol"
i=8
print("Reloaded")
break
end
end
--done reloading
if humanoid then
humanoid:TakeDamage(30)
end
end
end)
end)
Trying to make the gun have 8 bullets and reload in 2 seconds. Whilst reloading the name becomes Reloading then switches back to Pistol.
I think the problem is at connecting the "i" variable in the for loop with something, but I don't know what that something is or how to do it. Thanks.
