I am using a free model sprint script and I am tweaking it to my liking. I transformed this sprint script to have the player hold the left control key to slow down his/her movement speed instead of shift to speed up. However, the FOV gets a little wonky, and you can notice a little "jump" in the FOV when switching from sneaking to sprinting, so I would want to know what is the default FOV and how to switch it back.
SPRINT
local mouse = game.Players.LocalPlayer:GetMouse()
local running = false
function getTool()
for _, kid in ipairs(script.Parent:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
mouse.KeyDown:connect(function (key) -- Run function
key = string.lower(key)
if string.byte(key) == 48 then
running = true
local keyConnection = mouse.KeyUp:connect(function (key)
if string.byte(key) == 48 then
running = false
end
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 18 --running
repeat wait () until running == false
keyConnection:disconnect()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 --walking
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end)
SNEAK
local mouse = game.Players.LocalPlayer:GetMouse()
local running = false
function getTool()
for _, kid in ipairs(script.Parent:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
mouse.KeyDown:connect(function (key) -- Sneak function
key = string.lower(key)
if string.byte(key) == 50 then
running = true
local keyConnection = mouse.KeyUp:connect(function (key)
if string.byte(key) == 50 then
running = false
end
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (60-(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 6 --sneaking
repeat wait () until running == false
keyConnection:disconnect()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 --walking
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (50+(i*2))
wait()
end
end
end)

3 comments
70
Like what waffle said, The default Field of View is 70.
Thanks guys, I figured it out and fixed the bug!