I was trying to make a Pets system for my game, and for some reason it keeps throwing the error "Position is not a valid member of Model" It shows that the error is caused in this function:
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
function MovePet(pet, mode)
local character = game.Players.LocalPlayer.Character
local rpet = workspace:FindFirstChild(pet)
local rmode = mode
local inc = 0.7
if mode == "Normal" then
local base = game.Players.LocalPlayer.Character:FindFirstChild("Left Leg")
local dir = CFrame.new(rpet.Position, base.Position).lookVector
print(dir)
for i=0,10,2 do
rpet.CFrame = rpet.CFrame + (dir * inc)
wait(0.05)
end
elseif mode == "Float" then
local base = character["Head"]
end
end
while wait() do
MovePet(game.Players.LocalPlayer.Name, "Normal")
end
On this line,
local dir = CFrame.new(rpet.Position, base.Positiong.lookVector
I have this in a local script, and in-between the while wait loop and the function the pet is created with this code;
game.Players.PlayerAdded:connect(function(p)
if p then
local ppet = Instance.new("Part", game.Workspace)
ppet.Size = Vector3.new(1,1,1)
ppet.Color = BrickColor.new(math.random(1,255)/255, math.random(1,255)/255, math.random(1,255)/255)
ppet.Material = "Neon"
ppet.CFrame = p.Character["Left Leg"].CFrame
ppet.Name = game.Players.LocalPlayer.Name
ppet.CanCollide = false
end
end)
I tried doing character["Left Leg"], character:FindFirstChild("Left Leg"), game.Players.LocalPlayer.Character["Left Leg"] and also game.Players.LocalPlayer.Character:FindFirstChild("Left Leg")

1 comment
I never created a model.. oh wait I JUST REALIZED