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✓ ANSWER ACCEPTED

Is there a way you can 'bind' an event/loop to a sound?

By this I mean, is there a way you can view the in-sound volume (as in, the audio volume levels, not the Sound Volume property). My reason for wanting this is because I want to make some GUIS move to the beat of the currently playing audio.

How would you go about doing this? Any suggestions?

Thank you!

~TDP

1 answer

✓ Accepted answer

You can't
Sad face

Roblox currently doesn't offer any API for getting the current volume of a sound as it is playing, and only offers the Volume property for changing the relative volume of it. 'Tis a crying shame.

1 comment

0

Thank you! And yes, it is a very shameful shame.

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