So I don't want to waist money and have a couple of good animations how do I make them into a tool or like just an action that can be called upon during gameplay.
COMMUNITY QUESTION
How do I use the actual animations that I make in the animation PlugIn
4 answers
exports then as animation objects , then launch them via a script
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?ID=144884906" -- your id here
local animTrack = Humanoid:LoadAnimation(animation) -- chanhe Humanoid to the target's Humanoid
animTrack:Play()
Whats a via script?
Another method would be to add a Animation Into Your Script or Tool (for this it'll be inside the Script)
local animTrack = Humanoid:LoadAnimation(script.Animation)
animTrack:Play()
wait so when u make a tool how do u do that then put a animations in it?
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3 comments
Would this be all I have to do for making it a tool? besides just putting it in a tool?
Just launch the above when the tool is selected, and all should be good
ok thanks