local MarketplaceService = game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 29974967
MarketplaceService.ProcessReceipt = function(receiptInfo)
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
if receiptInfo.ProductId == productId then
player.Gems.Value = player.Gems.Value + 5
end
end
end
local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_purchase_" .. receiptInfo.ProductId
ds:IncrementAsync(playerProductKey, 1)
return Enum.ProductPurchaseDecision.PurchaseGranted
end
I do not use a leaderstats model (I put the variables in the player directly) and no errors in output, it keeps giving me an error when I try to purchase the dev. Product.
