I am having trouble thinking of a method to "lock" a players health. Essentially making it so that the player's health can't go down but can still go up. Any ideas?
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Help "locking" a players health?
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health = Humanoid.Health Humanoid.HealthChanged:connect(function() if Humanoid.Health < health then Humanoid.Health = health end end
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use this http://wiki.roblox.com/index.php?title=API:Class/Humanoid/HealthChanged then just check if the value is less ect