When I test my game in studio, I notice that as time goes on my FPS progressively gowns down, to as low as even 8FPS. I have no idea what is happening? What's the best way to track down what is making FPS so low? Also, my game isn't really structurally complicated. Just some parts and a few CSG unions.
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How to find the source of FPS lag?
1 answer
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There's no way of telling what the problem might be without specific details. However, I have some neat links for you
- Fighting Lag, Rbx Wiki
Lag is always a huge problem, and this link is bound to teach you a few things
- Performance, Rbx Wiki
This link is one of my favorites. This is more about scripts and how to optimize them.
Those were all the helpful links I could find. However, a problem you're probably having is with the bullets not being destroyed or runaway loops.
With problems like this, it's hard to diagnose the problem. However, I hope I helped.
Good Luck!
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1 comment
Maybe you have a lot of random loops running