I am welding a sphere to my character via script and it works but when i try to move my character, it doesn't move as it regularly should. It takes a couple seconds for it to turn around and face the direction the camera is pointing like it usually would. Why is that and how to I keep this from happening?
Here is the code:
plr = game.Players.LocalPlayer
player = plr.Character
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "b" then
wait(.2)
print('working')
local x = Instance.new('Part', player)
x.Shape = 'Ball'
x.Size = Vector3.new(10,10,10)
x.Material = 'Neon'
x.BrickColor = BrickColor.new('New Yeller')
x.Transparency = .5
x.CanCollide = false
local m = Instance.new('Weld', player)
m.Part0 = player:WaitForChild('Torso')
m.Part1 = x
m.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) *CFrame.new(0,-1.5, 0)
end
end)
The sphere is surrounding the player btw.
