--If You Defined That The Baned Script Is not working.
--You Cant Do That Script Because it Won't work.
--How about try this?
local banned = {"Username1", "Username2", "Username3"}
local function checkSpeakers(name)
for _, speaker in pairs(speakers) do
if name:lower() == speaker:lower() then return true end
end
return false
end
local function banPlayer(banner, victim)
if victim ~= banner then
victim:Destroy()
banned[victim.Name] = victim.Name
end
end
local function matchPlayer(str)
local result = nil
local players = game.Players:GetPlayers()
for _, player in pairs(players) do
if player.Name:lower():find(str) == 1 then
if result then return end
result = player
end
end
return result
end
local function onChatted(msg, speaker)
local cmd, args = msg:lower():match("(%w+) (.+)")
if cmd == "ban" then
for word in args:gmatch("%w+") do
local p = matchPlayer(word)
if p then
banPlayer(speaker, p)
end
end
end
end
local function onPlayerEntered(newPlayer)
for _, v in pairs(banned) do
if v:lower() == newPlayer.Name:lower() then
newPlayer:Destroy()
end
end
if checkSpeakers(newPlayer.Name) then
newPlayer.Chatted:connect(function(msg, recipient)
onChatted(msg, newPlayer)
end)
end
end
game.Players.PlayerAdded:connect(onPlayerEntered)
--If it did not work. Come Talk to me.
2 comments
Seeing where you define "Banned" would help.
I really don't see why you'd need to see where it's defined if print(Banned[Plrr.userId]) is printing true