Alright, so I've been looking everywhere on the wiki for something similar to this that I can feed off of and I have not come across of anything useful to what I need.
What I'm trying to do is make a script in which breaks a wall or window from a gun shot or explosive.
I just need help on how I would break one brick into many tiny bricks when acted upon by a certain brick(bullet), grenade and another brick.
I really don't know how this would be possible, math wise, so please help! :)
Also, istead of breaking the WHOLE brick, how would it be possible to break the brick in a certain range from where the brick got hit,
It might seem confusing from the way I put it, so sorry.

2 comments
The best solution I can think of at the moment, or one of the most simple, would be to simply destroy the bricks and add a lot of random tiny part where the bricks once were with a velocity to them.
^