Been looking everywhere to find how to make this work. I have a breathing sound effect and I want it to play from the players head. This is probably completely wrong, but this is what I've been able to come up with (but doesn't work):
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function()
local sound = game.ReplicatedStorage.Breathing:clone()
sound.Parent = plr.Backpack
wait(2)
sound:play()
end)
end)

1 comment
This works, but the sound is extremely erratic and the slightest movement makes the sound seem many studs away or right next to the head very rapidly.