I've heard about Local Lighting, never got around to messing with it. How does it work?
Local Lighting
4 answers
Oh If you mean 'how to make a light visible for a player only', just place it in its own Camera
EDIT
You need to use the .Changed event on Lighting
Lighting.Changed:connect(function()
--- set the lighting properties for the player in a localscript
end)
That will fire a lot per second, but it works :)
4 comments
No, I'm talking about Local Lighting like changing the time of day or ambient for one player, etc.
Wouldn't setting lighting properties when .Changed is fired still have Lighting replicate to server?
Well, due to some 'bug' it works
I think roblox might of fixed this bug.
Crazyman32 has made a respectable script of this public. Here it is: http://www.roblox.com/Localized-Lighting-item?id=103185990
2 comments
So I guess this is taking advantage of a bug?
Indeed
I believe with the use of .FilteringEnabled you have the ability to have local lighting along with anything else.
Workspace.FilteringEnabled = true;
1 comment
I tried this, the client's Lighting still replicated to server. :c
Place it in the camera.
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3 comments
Where have you heard about it ?
I've seen it in games, there's been forum posts about it, etc. Why?
Is my answer good enough ?