GiveTool.OnServerInvoke = function(player,Name)
local cartool = game.ReplicatedStorage:WaitForChild("CarTool")
if cartool then
cartool = cartool:Clone()
cartool["Car"].Value = Name
print('CARTOOL FOUND')
return cartool
end
end
The code above is in a script in ServerScriptService and the ServerInvoke is in a LocalScript in StarterGui. The cartool is found but it says it's nil when it's returned to the localscript. Is there a better way of giving a tool in an FE game? Am I doing something wrong? Thanks in advance!

1 comment
Well. I certainly didn't read the question first time.