script.Parent.ChildAdded:connect(function(h)
local nt = h
for i,v in pairs(game.Lighting:GetChildren()) do
if nt.Name ~= v.Name then
nt:Destroy()
elseif nt.Name == v.Name then
print("Right Tool!")
end
end
end)
i want this script to delete the new tool if it's name is not found in lighting. this script only deletes the new tool if there is 1 name in lighting if there are more then 1 names in lighting the new tool wont get destroyed even if its name is not found in lighting. please help me.
