wait(1)
local me = game.Players.LocalPlayer
game.Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Char)
local Torso = Char.Torso
local Head = Char.Head
local Humanoid = Player.Character.Humanoid
local Neck = Torso["Neck"]
game.Lighting:WaitForChild("RedArmor")
local g = game.Lighting.RedArmor:FindFirstChild("Arm1"):clone()
g.Parent = Player.Character
local Active = script:findFirstChild("Active")
local RightShoulder = Torso["Right Shoulder"]
local LeftShoulder = Torso["Left Shoulder"]
local RightHip = Torso["Right Hip"]
local LeftHip = Torso["Left Hip"]
local LeftArm = Player.Character["Left Arm"]
local RightArm = Player.Character["Right Arm"]
local LeftLeg = Player.Character["Left Leg"]
local RightLeg = Player.Character["Right Leg"]
if game.Player.stats.Clothes.Value == 0 then
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = RightArm
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
--end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" then
h[i].Anchored = false
h[i].CanCollide = false
local g = game.Lighting.RedArmor:findFirstChild("LeftArm1"):clone()
g.Parent = Player.Character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = LeftArm
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
local g = game.Lighting.RedArmor:findFirstChild("Torso1"):clone()
g.Parent = Player.Character
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
end
end
Player.CharacterAdded:connect(function(Character)
end)
end)
COMMUNITY QUESTION
Can someone help me find whats wrong with this?
1 answer
This is my bad answer, find the solution to your issue yourself, This is more of a request and SH isn't requests.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
The error is "Workspace.Script:113: 'end' expected (to close 'function' at line 3) near ''"
Add an end then .-.