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COMMUNITY QUESTION

Can someone help me find whats wrong with this?

wait(1)
local me = game.Players.LocalPlayer
game.Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Char)
local Torso = Char.Torso
local Head = Char.Head
local Humanoid = Player.Character.Humanoid
local Neck = Torso["Neck"]
game.Lighting:WaitForChild("RedArmor")
local g = game.Lighting.RedArmor:FindFirstChild("Arm1"):clone()
g.Parent = Player.Character
local Active = script:findFirstChild("Active")
local RightShoulder = Torso["Right Shoulder"]
local LeftShoulder = Torso["Left Shoulder"]
local RightHip = Torso["Right Hip"]
local LeftHip = Torso["Left Hip"]
local LeftArm = Player.Character["Left Arm"]
local RightArm = Player.Character["Right Arm"]
local LeftLeg = Player.Character["Left Leg"]
local RightLeg = Player.Character["Right Leg"]
		if game.Player.stats.Clothes.Value == 0 then
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == "Part" or C[i].className == "UnionOperation" then
				local W = Instance.new("Weld")
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new("Weld")
				Y.Part0 = RightArm
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end
		--end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == "Part" or h[i].className == "UnionOperation"  then
				h[i].Anchored = false
				h[i].CanCollide = false
				
		local g = game.Lighting.RedArmor:findFirstChild("LeftArm1"):clone()
		g.Parent = Player.Character
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == "Part" or C[i].className == "UnionOperation" then
				local W = Instance.new("Weld")
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new("Weld")
				Y.Part0 = LeftArm
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == "Part" or h[i].className == "UnionOperation"  then
				h[i].Anchored = false
				h[i].CanCollide = false
		end
	end
		local g = game.Lighting.RedArmor:findFirstChild("Torso1"):clone()
		g.Parent = Player.Character
		local C = g:GetChildren()
		for i=1, #C do
			if C[i].className == "Part" or C[i].className == "UnionOperation" then
				local W = Instance.new("Weld")
				W.Part0 = g.Middle
				W.Part1 = C[i]
				local CJ = CFrame.new(g.Middle.Position)
				local C0 = g.Middle.CFrame:inverse()*CJ
				local C1 = C[i].CFrame:inverse()*CJ
				W.C0 = C0
				W.C1 = C1
				W.Parent = g.Middle
			end
				local Y = Instance.new("Weld")
				Y.Part0 = Torso
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
		end

		local h = g:GetChildren()
		for i = 1, # h do
			if h[i].className == "Part" or h[i].className == "UnionOperation"  then
				h[i].Anchored = false
				h[i].CanCollide = false
			end
		end
			end
		end
		end
		
		Player.CharacterAdded:connect(function(Character)
		end)
		end)

2 comments

0

The error is "Workspace.Script:113: 'end' expected (to close 'function' at line 3) near ''"

0

Add an end then .-.

1 answer

This is my bad answer, find the solution to your issue yourself, This is more of a request and SH isn't requests.

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