Is it possible to check if a player is online, and in your game?
I've got a system, but it's not working the way I wanted it too.
local function savePlayerData(player)
if sessionData[player] then
return dataStoreRetry(function()
return FriendData:SetAsync(player.userId, sessionData[player])
end)
end
end
local function setupPlayerData(player)
local success, data = getPlayerData(player)
if not success then
sessionData[player] = false
else
if not data then
sessionData[player] = {}
savePlayerData(player)
else
sessionData[player] = data
end
end
end
function DataStore:UpdateStatus(player, isOnline)
for i = 1, #sessionData[player] do
local friendID = game.Players:GetUserIdFromNameAsync(sessionData[player][i]["Name"])
if friendID ~= nil then
output(player, ":", friendID)
end
local playerData = FriendData:GetAsync(friendID)
if playerData ~= nil then
for i2 = 1, #playerData do
for i3 = 1, #playerData[i2] do
if playerData[i2][i3]["Name"] == player.Name then
playerData[i2][i3]["Online"] = isOnline
end
end
end
FriendData:SetAsync(game.Players:GetUserIdFromNameAsync(sessionData[player][i]["Name"], playerData))
end
end
end
game.Players.PlayerAdded:connect(function(plr)
setupPlayerData(plr)
DataStore:UpdateStatus(plr, true)
end)
game.Players.PlayerRemoving:connect(function(plr)
DataStore:UpdateStatus(plr, false)
savePlayerData(plr)
end)

5 comments
"Is it possible to check if a player is online, and in your game?" Yes. If they're in your game, they must be online. Therefore: if game.Players:FindFirstChild("bob") then
Yeah, not sure what you're asking exactly. There's no way of checking if they're online if they're not in you game I don't believe. =
I think he's wanting to see if he can get a player from another server, which I assume is possible.
@PreciseLogic: This is what I was after.. I want to be able to get if they're in my game, but on a different server. Hints the whole friend things.
Not sure if this would help, https://github.com/matthewdean/roblox-web-apis