Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

Is there a more efficient way to write this?

Hey, guys~ Here is my code:

l1 = script.Parent.Parent.Layout1
l2 = script.Parent.Parent.Layout2
l3 = script.Parent.Parent.Layout3
l4 = script.Parent.Parent.Layout4
l5 = script.Parent.Parent.Layout5
l6 = script.Parent.Parent.Layout6
l7 = script.Parent.Parent.Layout7
clicked = false

function onClick()
	if l1 and l2 and l3 and l4 and l5 and l6 and l7 and clicked == false then
		clicked = true
		l1.Visible = true -- ON
		l2.Visible = false
		l3.Visible = false
		l4.Visible = false
		l5.Visible = false
		l6.Visible = false
		l7.Visible = false
		wait()
		clicked = false
	end
end
script.Parent.MouseButton1Down:connect(onClick)

The code itself works fine, but it is copied and pasted to seven different locations and I have to change which layout visibility is true and false for each one. Is there a more efficient way to write this?

1 answer

✓ Accepted answer

Starting with your redefinitions So when you have many things that share the same name, a for loop becomes your best friend. It helps you using the ending numbers.

I didn't know exactly what you were doing with the .Visible property, so I left it out. The code below just checks to see if the Layout items exist and clicked == false.

clicked = false

function onClick()
	local all7 = true
	
	for i = 1, 7 do --Check to see if the buttons exist, if not set all7 to false.
		if script.Parent.Parent:FindFirstChild("Layout"..i) == nil then
			all7 = false
		end
	end
	
	if all7 and clicked == false then
		clicked = true
		--do things
		wait()
		clicked = false
	end
end

script.Parent.MouseButton1Down:connect(onClick)

This discussion is preserved as it was. New answers, comments, and votes are closed.