Problem: The script does the following code the 1st time a player joins a game, but if they reset, it does not do what it's sapose to do, clone local script to character, but once tested in solo mode in studio, it works properly when i reset
Regular Script
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
script.LocalScript:clone().Parent = character
local scriptss = character:WaitForChild('LocalScript')
scriptss.Disabled = false
wait(.1)
scriptss.Disabled = true
end)
end)
Local Script
local cam = workspace.CurrentCamera
cam.CameraSubject= game.Workspace.CameraAngle
cam.CameraType = "Attach"
cam.CoordinateFrame=CFrame.new(10,10,10)
cam.Focus=CFrame.new(20,3,2)
