I'm trying to make a barricade to where if barricade1remove is being touched then the BarA-BarE remove in a time span of 3 seconds and when barricade1remove is not being touched anymore, then the parts stop removing. I know I need a TouchEnded event somewhere but I don't know where.
CODE:
local partFind = game.Workspace
game.Workspace.barricade1remove.Touched:connect(function(hit)
if hit.Parent:FindFirstChild('Humanoid') then
wait(3)
partFind.BarA:Remove()
wait(3)
partFind.BarB:Remove()
wait(3)
partFind.BarC:Remove()
wait(3)
partFind.BarD:Remove()
wait(3)
partFind.BarE:Remove()
partFind.Wall:Remove()
end
end)
