I go on the game, and the script does not come into use as It is still normal.
function Added(Object)
wait(5);
if Object == nil then return end
if Object.Name == "Health" then
if Object == nil then return end
print("Removed Health");
Object:remove();
end
end
game.Workspace.DescendantAdded:connect(Added)

2 comments
Go on the wiki and learn where the health for a player is located
Instead of asking us to fix it for you, you should ask "Why doesn't my health regeneration script work?".