EDIT: I am trying to make a small Y button pop up to tell you to press Y to open the store. The indicator pops up and then goes back until you click Y. I don't understand why my code isn't working since I get no errors and I don't see anything in the code.

local InputImageLibrary = require(408470686)

game:GetService("Players").PlayerAdded:connect(function(player)
	wait(1)
	local playerGui = player:WaitForChild("PlayerGui")
	local frame = playerGui.Shop.Frame

	if game:GetService("UserInputService").GamepadEnabled then
		local Y = InputImageLibrary:GetImageLabel(Enum.KeyCode.ButtonY, "Dark")
		Y.Name = "yIndicator"
		Y.Parent = frame
		Y.Size = UDim2.new(0.19,0,0.1,0)
		Y.Position = UDim2.new(.81,0,0,0)
		
		while true do
			Y:TweenPosition(UDim2.new(1,10,0,0), "Out", "Elastic", 2, true)
			wait(10)
			Y:TweenPosition(UDim2.new(.81,0,0,0), "In", "Quad", .3, true)
			wait(3)
		end
	end
end)


This script is in the ServerScriptStorage.

Thank you in advance for any help.

3 comments

0

For anyone who was wondering, I solved the issues with the functions not working by reorganizing and cleaning up my previous code. It was a structural mess but now it's neat and easier to read.

0

Your supposed to be using local scripts and putting them in the player to access and change guis. If you really want to use a server script then use a remoteevent to communicate with the local script and run it there.

0

@ThePhantomDeveloper The issue is I can't use require in a local script. It errors. I think this will work, thank you!