I have a set of animations defined and then stored in a table as,

local Left = Instance.new("Animation")
    Left.AnimationId = "rbxassetid://416628708"
	local Right = Instance.new("Animation")
    Right.AnimationId = "rbxassetid://416628708"
	local Forward = Instance.new("Animation")
    Forward.AnimationId = "rbxassetid://312976450"
	local Backward = Instance.new("Animation")
    Backward.AnimationId = "rbxassetid://312976450"
	local Jump = Instance.new("Animation")
    Jump.AnimationId = "rbxassetid://312976450"
	local Idle = Instance.new("Animation")
    Idle.AnimationId = "rbxassetid://416928266"

local Inputs = {Left,Right,Forward,Backward,Jump,Idle}

However, when I try to play the animations from the table, I get this error.

21:23:34.337 - Argument error: must be an Animation object

Is there any way around this issue? Thanks for any help. Full script below


--Player Variables--
	local Left = Instance.new("Animation")
    		Left.AnimationId = "rbxassetid://416628708"
	local Right = Instance.new("Animation")
   		 Right.AnimationId = "rbxassetid://416628708"
	local Forward = Instance.new("Animation")
   		 Forward.AnimationId = "rbxassetid://312976450"
	local Backward = Instance.new("Animation")
  		  Backward.AnimationId = "rbxassetid://312976450"
	local Jump = Instance.new("Animation")
   		 Jump.AnimationId = "rbxassetid://312976450"
	local Idle = Instance.new("Animation")
    		Idle.AnimationId = "rbxassetid://416928266"

	local already_ran = false
	local grounded = false
	local State = false
	
local P = game:GetService('Players').LocalPlayer
repeat wait() until P.Character
local Inputs = {Left,Right,Forward,Backward,Jump,Idle}
--local Event = game.ReplicatedStorage.Events:WaitForChild("AnimationEvent")		
local Value


function onKeyPress(inputObject, gameProcessedEvent)
	--if State == true then
		
	if inputObject.KeyCode == Enum.KeyCode.A then
			Value = Inputs[1]
				elseif inputObject.KeyCode == Enum.KeyCode.D then
					Value = Inputs[2]
						elseif  inputObject.KeyCode == Enum.KeyCode.W then
							Value = Inputs[3]
								elseif  inputObject.KeyCode == Enum.KeyCode.S then
									Value = Inputs[4]
										elseif  inputObject.KeyCode == Enum.KeyCode.Space then
											Value = Inputs[5]
												else
													Value = Inputs[6]
	
		
						end
					end

	game:GetService("UserInputService").InputBegan:connect(onKeyPress)
			
				P.Character.Humanoid.Running:connect(function(speed)
			for _,v in pairs(P.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop(0) end
				if speed < 1 then
				local AnimTrack = P.Character.Humanoid:LoadAnimation(Value)
				AnimTrack:Stop()
					wait(.01)
					AnimTrack:Play()
					print("Idle and Awaiting Input")
					State = false
		elseif speed > 0 then
			local AnimTrack = P.Character.Humanoid:LoadAnimation(Value)
			print("Moving")
		AnimTrack:Stop()
		wait(.01)
		AnimTrack:Play()
			State = true
				end
	end)